About Animus
Animus is a game made using Processing and it's Java-based language. It features 5 colored circules which light up in a designated and predetermined pattern. Players must then memorize the pattern and repeat it on their turn. Play continues until the player inputs an incorrect pattern or if the player runs out of time. To add difficulty to the game, after 5 turns, the game may rotate in either direction.
 
Date Created:
Animus was created as a final project for an introductory programming class in the Fall of 2012
 
My Contribution:
I was the sole programmer, designer, and developer of this game.
 
Where you can play:
You can play the game here.
Animus
Published:

Animus

Animus is a memory game similar to "Simon Says." The computer generates a randomized code and relays it to players as a pattern using the 5 color Read More

Published: