Somehow ended up with a good-looking mummy, that deserved a finished piece of artwork.
My Inspiration was necromancy and an Egyptian tomb like environment. After I created the energy effect with geometry nodes in Blender and switched out the A-posing placeholder necromancer, the scene started to take shape. While detailing the scene, I learned a lot about sculpting and asset management. The post-processing I did in Lightroom and Topaz Studio 2 took the piece to where it is now.
In total, it took me about 120h, but it was worth every minute.