SOFT SURREAL OF THE EVERYDAY
“Soft has attitude: soft materials misbehave, soft objects don’t get confined to any added on boundaries, soft by nature is nonstop growing, soft buildings can stand firmly, soft volume can contain, soft represents minority, soft stands up for social groups that doesn’t fit in to traditional norm, soft gives opportunities for surreal scenes, soft provides stages for body interactions, soft is resistant, soft introduces opportunity and inspiration, soft has potential to be the new everyday lifestyle.”
A Fantasy Story about Softness in Architecture.
Lana, Los Angeles, 06/20/2022
Research & Observations:
The one interest is to make architecture "soft", what are the past attempts? What are the “Soft” out there? Why are they “Soft”? What does “Soft” represent?(Analysis and Psycho-Socio Reasons)
What do they imply for new possibilities?
Theoretical Reference:
Sociology, Queerness, Critical Theory
Architectural References:
Art And Sculptural References:
Technological References:
From My Previous Grad School Journey:
Methodology and Technical Investigation Journey
How are we going to "soften" architecture? - This exploration starts with one curiosity:
What would happen if we apply digital simulation techniques to mundane everyday materials?
What new possibilities come out from the process if these digitally enabled materials were given opportunity to do unexpected things?
The altered materiality changes our expectations of the role of specific materials in architectural space and allows us to rethink conventions and occupy space in new ways. For instance, when rigid wood framing becomes supple, its structural role shifts from that which supports to something that requires support. The idea of framing becoming like a textile or curtain would lead to new approaches to subdividing spaces and rethinking interior/exterior qualities. In the case of the bond stacked bricks becoming inflated and puffy, the new puffy brick-like objects present novel ways of thinking about fenestration and enclosure.
Starting with wood, let's do a 4-steps experiment:
Four Experiments:
Experiment #01: Mundane, every-day, and commonly found construction materials were examined for their intrinsic qualities, characteristics of their origins, their stories, their modules, method of assembly, as well as their tectonic constructability and systematic application. New material possibilities were then proposed and digitally simulated to make the seemingly mundane materials behave in unexpected ways and perform with new characteristics. This implies a new possibility that is transferred into familiar everyday materials, altering their tectonic assembly system and constructability.
Experiment #02: Forms were digitally generated from these everyday materials found on the construction site and in the domestic household. Through the application of anti-physics simulation technologies, the methodology of “digital making” alters the intrinsic tectonic and material quality of the expected mundane, thus allowing everyday materials to misbehave. This allows new opportunities for conceptual form finding: Hard materials generate smooth forms with chamfered edges, light-weight materials construct volumes, supple materials assemble modular weaves, rigid becomes the new relaxed, firm objects post loose postures, the structural performs as the pliable. The new “digitally soft” materiality results in more formal possibilities for both the exterior and the interior, allowing occupants to occupy and interact with space in different ways.
Experiment #03: Take the simulated forms and interpret them interiorly as stages for a series of architectural scenes, constructed mono-materially. Be it based on a narrative of construction site and or a narrative of domestic lifestyle. Each scene is constructed with one specific altered material or one catalogue of materials as well as their simulated version studied in Experiment 00 and Experiment 01. The altered materiality changes our expectations of the role of specific materials in architectural space and allows us to rethink conventions and occupy space in new ways. Scenes are represented digitally with animations.
Experiment #04: The scene-narrating process and the form-finding process then dialogue and negotiate with each other back and forth to perfect the architectural story. Through both the means of analogue model making and techniques of digital simulating. Finally, acknowledge a collection of rigorous yet tasteful architectural assemblages.
Concrete as sheet material is normally casted on site and tilt-up constructed. Similar sheet material is terrazzo for it also assembled in panels/sheets. What if we soften them digitally and turn the rigid material into a non-rigid drape? What opportunities come up for the new digitally made material? How can we apply it on in a digital scene in a domestic setting?
Brick as block material is normally bond stacked with a sequence of patterns, neatly, then seal with bond after stacking on site. What if we soften them digitally by changing the way it stacks into a more spontaneous assembly with more relaxed pattern? We can also invent more function such as storaging or shelving since the digitally simulated version of brick now has more irregular flared up and ribbing form which allow more design opportunities. How can we apply it on in a digital scene in a domestic setting?
In the spirit of the Eames:
In this phrase the digital animation is a visual representation technique exploring how an occupant experiences and interacts within and outside of the everyday space created by the simulated forms.
Allowing us further dream about this flexible “digital soft” (soft form + soft material) with constructing scene animation.
Link to Youtube