For our Fall 'Intro to Design' studio we were asked to produce a concept, based on an analysis of the game chess, that could begin to be developed into architecture. When asked to describe the game, Grand Master Mikhail Tal said that chess was a game where you took "your opponent into a deep dark forest where 2+2=5, and the path leading out is only wide enough for one". This first study model conceived of chess as an abstract space, with enough room for two to enter, and only one to leave.