Volodymyr Tsysarsky's profile

Day and Night: prologue. Game concept

Day and Night: Prologue is a 3d game concept about creating new fantasy world.
It should be the first game (introductory/demo) to the series of games.
The plot is set right after book "Linosia".
The logo of the game is written in font, similar to Humanistic cursive.
The icon between words symbolises sun in front of the moon and their constants interactions, which supports balance through sun/moon cycle. It can be changed for each game to better represent certain game theme/setting/plot/character etc.
For example, game with dragon should include Dragon icon, game about magical item in the forest should include mysterious forest with item hint etc.

Logo has several variations: with gradient (default), two-coloured, one color, and shining version (in 3d).
Orange color symbolises sun, and blue color symbolises moon.
Font "Euphemia UCAS" is used for each game subtitle (in this case, "prologue") from series. Also, 
This fantasy world features two sides: Light (focused on comfort and daily life) and Dark (more adventurous and much dangerous).
Dayly is the goddess of the light side, so she has smooth graceful lines in her body ornament (also with some sun attributes) and in her hair and tail shape.
She is the main character of the first half of the game, and in the later games her main goal is to gently guide creatures to happy life.
Nayly is the goddess of the dark side, so she has active angular and harsh lines in her body ornament (also with some moon attributes) and in her hair and tail shape.
She is the main character of the second half of the game, and in the later games her main goal is to test creature's survival abilities and their persistence.
Nayly is the little sister, so she is a bit smaller, but also have shorter hair and tail, which allows her to be more maneuverable during fights.
Vita is the primal goddess of this world. Everything consists of her (of energy), because she is the "Nature" herself. She is everywhere but at the same time she cannot focus on everything at the same time (except natural physics interactions).
She doesn't have body (because she is "everywhere") and different creatures may see her appearance differently. This appearance is how Dayly and Nayly sees her.
When they use or absorb energy, their bodies starts glowing
3d models is fully rigged, but have little-to-no animations.
Wireframe view of 3d models (Dayly and Nayly shares the same model, but with different hair and tail)
This is the zero level of the game, where Dayly wakes up after her birth (Nayly is not present here in the game yet. She is here for illustrative purpose) and Vita welcome her by giving her some energy/magic (that's why her color changes from white to yellow).
Nothing exists yet except some platforms and geometrical flower, so they are surrounded by space.
This is the first level of the game, where Vita creates atmosphere and introduces Dayly to the "Energetic plant" and variety of other plants, while pondering about meaning of life.
The second level of the game consists of flying islands with each unique plant on them.
Dayly transform her body to "flying" form and explores islands, while Vita tells her about about each plant's unique properties.
"Tree of teleportation" (violet), "Tree of storage (blue/yellow), "Tree of empowering" (orange)
"Check-point" plant (left) and "Plant of elements"
Dayly near "tree of souls"
The third level features "open cave" where Vita gives Dayly power of controlling Sun, but she has to pass the trial through some minigame.
Test trailer
Full overview of project in Blender
Day and Night: prologue. Game concept
Published:

Day and Night: prologue. Game concept

Published: