Marques Boyet's profile

Game Brainstorming

Game Idea Brainstorming by Marques Boyet
Pitch #1
Hook: Dodgeball-like game where the player is tasked with throwing objects to accomplish goals and pass through puzzles and obstacles. The more you throw, the stronger you get.

Decisions/Context: Players must find smaller objects and build up to the strength needed to throw much larger objects. They can then use that strength to finish tasks such as moving a giant log out of the way or moving and the entire building


Pitch #2 
Hook: A top-down game with Arkanoid and Galaga elements. Players are to destroy enemies that pop up on the screen by hitting back projectiles in unique ways.

Decisions/Context: Players will be tasked with deflecting bullets, missiles, energy balls, etc. back at enemies to make it through the levels. Destroying enemies also accumulates points and will allow enemies to drop power-ups at random.


Pitch #3 
Hook: An Angry Birds-like Ragdoll/puzzle game where the player tries to destroy an NPC by clicking and knocking them or objects over

Decisions/Context: Players will have to figure out how to destroy the NPC in question with just the ability to push things.


Pitch #4 
Hook: A game where the player hunts and kills flies that have broken into their home.

Decisions/Context: Players can use various tactics and methods to slay the flies that stand in their way of piece and quiet. They can simply use their hands or use more creative methods.


Pitch #5 
Hook: A video game where the player is a mouse and must avoid being eaten by a cat.

Decisions/Context: This will be in first person and put the player into the world of a little mouse that must harvest food and avoid cats and hazards to survive.


Pitch #6 (Graveyard, Gems)
Hook: A Pacman-like game where the player must find the stolen jewels to put the graveyard back to rest. All of this while avoiding monsters.

Decisions/Context: Players can decide to avoid or try to elude the monsters that range from ghosts to werewolves to obtain the lost goods. 


Pitch #7 (Copper, Appeal)
Hook: The player is placed in the perspective of a copper miner who must meet daily quotas in a dangerous mine.

Decisions/Context: The player can choose to mine in specific locations in hopes of hitting a vein and making big bucks. But they must be careful because cave-ins and water can turn a good yield into a painful experience.


Pitch #8 (Heavy, Vulture)
Hook: You play as a vulture that must eat to survive but the catch is if you eat too much you will be too heavy to fly.

Decisions/Context: Players can overeat and weigh themselves down if they are not careful. However, they can store up droppings and use it to secure food locations. Balancing out stored droppings and your food meter with require to tactical thought.


Pitch #9 (Bullet, Beam)
Hook: You play as a sharpshooter whose bullets are specially made and can bounce of anything but its target.

Decisions/Context: Use a guiding beam to line up the path your bullet will take. Then shoot said bullet to see it in action as it ricochets around to hit its mark.


Pitch #10 (Subsonic, Honeybee)
Hook: Play as the fastest cybernetic bee in the world and help restore the ecosystem.

Decisions/Context: The player must complete the mundane tasks of an everyday honeybee…at lightning speeds. Fight other insects and pollenate to save the hive and humanity.


Pitch #11 (Maze, Village Plundering Money, Most Resources wins)
Hook: A maze crawling game where each player must steal from each other’s Village.

Decisions/Context: Players must go through a randomly generate maze and find the opposing villages, the player with the most loot at the end of the time limit wins.


Pitch #12 (Player Powers, Incan Empire/Abduction, Be the sneakiest)
Hook: A game where the gods reward you with powers for abducting other players and sacrificing them. 

Decisions/Context: The more cunning you are the better. Stealth will make getting sacrifices a lot easier, however a loud and proud approach is optional. 


Pitch #13 (Line Drawing, Bomb, The most money)
Hook: In this game draw lines to solve puzzles that drop a bomb out of an airplane.

Decisions/Context: The player can draw lines to solve puzzles the trick is they are limited in ink and how many lines they can draw.


Pitch #14 (Simulation, Olympics, Be the quickest)
Hook: A game that determines who can button mash the fastest to get to the finish line.

Decisions/Context: Players must press the designated buttons as fast as possible to win, whoever presses them the fastest is the winner.


Pitch #15 (Tile Placement, Shark, Rid of all cards)
Hook: A Blood Bowl-like strategy game that pits various shark breeds against one another.

Decisions/Context: Players will be able to use specific breeds of shark to battle for territory control. Different breeds have different perks that allow differing gameplay for each player.


Pitch #16 (An online game where you control birds to make virtual money.)
Hook: An online game where you control carrier pigeons to make virtual money.

Decisions/Context: Your job is to deliver messages and packages to people. For each delivery you gain money. The faster and the higher the condition the better the pay. Pigeons are susceptible to death.


Pitch #17 (An action game where you eradicate bears to avenge your girlfriend.)
Hook: An action game where you eradicate bears to avenge your clan.

Decisions/Context: The player must decide how they approach taking down the bears, with brute force or passively.


Pitch #18 (An FPS where you shout at criminals and everyone in the game hates you.)
Hook: A simulation game where you play as a mall cop

Decisions/Context: Players go around choosing a task they need to enforce for a bonus on pay day. Shoplifter’s, loiterers, taggers, and more need to be dealt with.


Pitch #19 (A role-playing game where you learn from priests with magic.)
Hook: A silly RPG with ragdoll physics where you learn the art of magic. 

Decisions/Context: Learn to cast or craft your own spells in a world where everyone is a little off balance. 


Pitch #20 (A simulation game where you plop down cats until you are bored.)
Hook: A sim game where you rescue cats from assorted situations.

Decisions/Context: The player can choose between rescuing, rehoming, grooming, or just collecting cats.
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