Tell Me is a board game developed as a work of board games matter at the game development course I attended at Universidade PUC Minas.
Tell me is a Storytelling game with Take That mechanics , where each player must tell a story from the themes taken and using the hexagonal tiles that form a board, the player will have to use their creativity and strategy to make the greatest amount of points until the story ends.
Specifications

Age group: From 10 years old
                                               Participants: 2 to 6 players
                                               Components: 156 hexagonal tiles divided into 6 colors, 26                                                 tiles for each color representing each of the 6 players.
                                                                       16 hexagonal tiles where each one is a                                                         theme, namely: Action, adventure, comedy, documentary,                                                     fantasy, science fiction, war, hero, mystery, musical,                                                             detective, romance, suspense, horror, trash and western
                                                                      24 event cards   
                                                                        
Color tiles
Theme tiles
Theme tiles
Rules
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 Event cards


Tell me: The player who plays this card must choose another player. The chosen player must take a colored hexagonal tile from this opposing player and throw it to him thus losing his turn and adding points to the opponent. When playing this card, the player must speak out loud: Tell Me!!!
Tell me
Switch: The player who plays this card must choose a hexagon of his color and exchange it with the chosen opponent. The chosen opponent's points for this swapped hexagon will be transferred to the player who played the Switch card. Remembering that the card can only be exchanged if it can have a possible connection between the sides of the hexagon.
Switch
Don't tell me: The player who plays this card will nullify the history of the last player who placed a hexagon tile, this hexagon must be turned face down and its history will be invalidated, thus losing its points.
Don't tell me
Cancel: The player cancels only one of the other event cards directed at him.
Cancel
HOW TO PLAY

1º: Each player must choose a set of hexagonal tiles and event cards with the color of their choice.

2°: Each set of colored tiles contains 26 hexagons, 2 of them, endings to end the story (happy ending and sad ending). Shuffle these hexagons and let them face down.
3°: Shuffle the set of themes and place them upside down and ask some player to take the first hexagon from the top and reveal it to everyone which theme was chosen and place it in the center of the table.

4°: Each player will have a hand of 4 event cards of the same color as their chosen set of hexagons, they can be used during the game.

5°: Every round, the player must take 3 hexagons from the top of the deck, without revealing to the other players. After that the player chooses 1 to be placed on the table, connecting it to other hexagons. The remaining hexagons should be placed at the end of the deck.

6°: In the first round, the hexagons played are not worth points.

7°: From the second round onwards, each 1 side of the hex that the player just played is connected to another hex will add 1 point. If one of the sides that was connected is a side of the theme hexagon, no points will be added.
Example: The player has connected his hex with 3 other sides of other hexes. He has just earned 3 points. These points should be noted on a sheet of paper for each player.

8°: Each side of the hexagon must be connected to the same side of another hexagon that is already on the table. In the case of the question mark, it can be connected with other sides of different images, but it cannot be connected to another question mark.
Example:

9°: The Player must tell a part of the story in relation to the sides of the hexagon connected in their turn, respecting the theme chosen at the beginning of the game.
Example: John has linked his hexagon with the Place and Character sides, so he must continue the story of the last player talking about a Character and a Place.

Character : When connecting this side talk about a character already in the story or create a new character describing their characteristics.
Character
Action: When connecting this side tell some action that happened in the story.
Action
Place: When connecting this side tell the location where that story is happening or if the characters have moved to a new location.
Place
Object: When connecting this side talk about some object
Object
Wildcard: This card must be connected to one of the 4 above mentioned types. When connecting to one of these types you should talk about this type that was connected.
Wildcard
The more sides of the hexagon you connect, the more influence on the story and points you will have.
11°: When it is your turn for the round, other players can play the Tell Me and Don't Tell Me event cards. You can cancel these events with the Cancel card, but it will be spent. On your turn you can play the Switch card too, unless you have already played the Cancel card in this round. Remember, you only have 4 event cards, use them wisely to win the game.

12°: After the 5th round or after the story reaches the theme that was selected at the beginning of the game, the final card can be played by the player if it is drawn in his round. The player who took the ending is not obliged to play it in the round (even more if he does not have enough points to win the game), he can play another card and put the ending back at the end of the deck. There are two ending hexagons, happy or sad, depending on which player you take will determine how the story ends.

13°: After the end of the game, players must count their points, and whoever has more points wins the game. In case of a tie, all players who are tied will win.
Tips: - Observe during the game how many points the players are gaining and losing, this can help you to win the game if you get the end at an opportune time.
          - Want to increase the game's difficulty and explore your friends' creativity? So put more themes on the table. Have you ever thought about a Heroes Documentary? Or a Trash Horror Romance?
TEAM:
André Luiz: Game Designer
Bruno de Souza: Art
Igor Eduardo: Project Manager
Marinna Raisa: Art
Tell Me
Published:

Tell Me

Published:

Creative Fields