Gyroid
POV-Ray code
#include "colors.inc"
#include "textures.inc"
background { color rgb <0.95,0.91,0.86> }
camera {
location <12.56,12.56,12.56>   
up <0,1,0>
right <1,0,0>
look_at 0
}
light_source { <0,12.56,12.56> color White }  
intersection{
isosurface{
function{ sin(x)*cos(y)+sin(y)*cos(z)+sin(z)*cos(x) }
contained_by { sphere {<0,0,0>,6.28} }
max_gradient 18
texture{
pigment{ color rgb <0.85,0.24,0.24> }
finish { diffuse 1 ambient 0.5 reflection 0.15 phong 0.2 }
}  
}    
isosurface{
function{ -(sin(x)*cos(y)+sin(y)*cos(z)+sin(z)*cos(x))-0.05 }
contained_by { sphere {<0,0,0>,6.28} }
max_gradient 18
texture{
pigment{ color rgb <0.95,0.68,0.18> }
finish { diffuse 1 ambient 0.1 reflection 0.05 phong 0.2 }  
}  
}  
}
Configuration
Click on the Tools tab followed by the “Edit resolution INI file” menu item.
The following text should be added at the end of the file:

[720x720 AA 0.3]
Width=720
Height=720
Antialias=On
Antialias_Threshold=0.3
Output_File_Type=N

Save this file in the usual way and restart POV-Ray. In the drop down text window on the upper left, select the resolution “[720x720 AA 0.3]”.
Inspiration
Gyroid | POV-Ray 3.8
My configuration
Click on the Tools tab followed by the “Edit resolution INI file” menu item.
The following text should be added at the end of the file:

[1920x1920 AA 0.3]
Width=1920
Height=1920
Antialias=On
Antialias_Threshold=0.3
Output_File_Type=N

Save this file in the usual way and restart POV-Ray. In the drop down text window on the upper left, select the resolution “[1920x1920 AA 0.3]”.
Gyroid
Published:

Gyroid

Published: