Some of the interfaces I've created during the course of CP2077 production, as part of CD Projekt RED UI team
Weapon crosshairs and Cyberware
Work in progress
Shotgun crosshair, HMG crosshair, Power weapon crosshair and Smart weapon crosshair
Tech weapon crosshair, Mantis blades crosshair, Monowire crosshair, Projectile launcher crosshair
Grenade crosshair
Backstage
Damage indicators and hit/kill markers
Stealth loop / Nameplates
Scanner
Scanner concept, ver. 1
Scanner tooltip concept
Scanner concept, ver. 2
Fullscreen menus
Character attribute icons / Progression
Fullscreen menu animations
Character screen
Loading screen button animation
HUDs and Widgets
HUD concept: interaction menu design, animation, choreography
Johnny Silverhand’s HUD
Street racing: countdown widget, position indicator, racing and finishing poles
Various adjustments had been done for the game’s 18 languages support requirements
Widgets (design and implementation support)
Custom HUDs
Hover tank HUD
CCTV HUD, Turret HUD, Drone HUD, Hover tank HUD
Netrunning
Quickhacks: animated mockup, assembly support
Quickhacks: responsive tooltip design, hacking mappin
Various netrunning graphics
Hacking minigame exploration
Hacking minigame intro animation
Typography
Cyrillic font
Final credits
Typography for a dev.team swag
Devices, Computers and Terminals
Radio UI art and implementation
Arasaka hospital display UIs
SERC scene display sequence
Voodoo boys’ BBS
PC interface, v.1 (“Militech OS”)
PC interface, v.2
PC interface, v.3
PC interface implementation
Terminal screen: Devices graphics
Security lock
Parcel machine UI
FUI
Briefings
Scope attachments
Arcade Shoot'em'up