Matt Barnum's profile

Sayl Chair - Full CGI


Brief: This challenge is about showing our vision of the Sayl Chair, Gaming Edition.

I decided to interpret this brief to be a challenge to find a way to significantly differentiate the Sayl Gaming Chair from the furniture design icon that is the original Sayl Chair. I felt that the gaming edition needed something fundamentally new. Something that struck a balance between the silhouette and structure of the Sayl icon, subdued contemporary design sensibility, and the bold aesthetic of the gaming lifestyle.

I felt that it was important to preserve two things about the original chair back. First, the back needed to honor the ‘Y’ shape of the spine structure. Second, it needed to preserve the ‘stretched’ feeling of the original. Without these things, any concept would arguably no longer be a Sayl chair at all.

To meet these criteria, I’ve redesigned the chair back to incorporate a computationally generated voronoi pattern. The pattern has expanded cells in front of the ‘Y’ spine to reinforce the iconography. From a color standpoint, Herman Miller’s current breakup and application has been left virtually unchanged because it seems to work very well. That being said, the red has been applied with a semi transparent material which will catch light dynamically depending on its environment. The intention here is to incorporate a subtle reference to the interest in RGB lighting that is prevalent in classic gaming aesthetics. This back would be equally structural while pushing toward the more aspirational and futuristic feeling that computationally generated patterns tend to evoke.
Sayl Chair - Full CGI
Published:

Sayl Chair - Full CGI

Published: