Feyyaz Sonbudak's profile

GeoExplorer: A Mixed Reality Engineering Game

GeoExplorer
Immersive Civil Engineering Game
Architectural Navigation
When I started to work on the GeoExplorer project (2019) players were heavily rely on the GPS system to find their way around the game world. To enhance, simplify the design and player experience, I worked on creation of 'landmarks' (POI) that can be seen from anywhere(mostly). Consequently, players could navigate towards their objectives visually.

Bird Eye view of the Game World
Industrial Site
Farmhouse
Coastal Reclamation Site (Lighthouse)
User Interface Design
GeoExplorer offers it's players to simulate real life the tests & experience in mixed reality game. However, scientific reports and tests can be overwhelming for the players. With the new interface design, I aim to simplify design & increase the user interaction and remove the confusion that engineering terms could bring.
Measuring Systems (Prototypes)
Since Cone Penetration Tests (CPT) and Levee failures in GeoExplorer needs to be measured precisely, measuring systems are crucial. I designed two systems that solves the precise measurement problem. Two-Pin System and Ruler
Two-Pin System via Camera
With this system, players could easily measure mostly anything in the game environment, but the backdrop is as engineers who playtest mentioned ''it's not how it happens in the field''
Ruler System
Rules is an object and players can drop it on the game world and interact with it. In my interviews with geotechnical engineers, they mentioned that they usually drop a ruler, shoe, even banana for scale and take photographs. This system is more 'fun' than Two-Pin System yet is not 'exact' as it.
GeoExplorer: A Mixed Reality Engineering Game
Published:

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GeoExplorer: A Mixed Reality Engineering Game

Published: