Zhang Li's profile

"Rainforest Fever" - Immersive Soundscape Project

"Rainforest Fever" - Immersive Soundscape Project

This is an immersive soundscape project I created, based on Oculus Audio.



Design Process:
Sketch for Spacial Audio: I choose different creatures and assign them to different areas in the based on their habitats in the real world.
Project Inspiration: Rainforest Fever

Rainforest Fever,
by Pea
" Rainforest Fever 
The head losing itself A rainforest 
Lake in the heart 
Hundred tombstone 
Named Narcissus 
They Echo "






Project Building Process:

Special Effects in Oculus Spacializer: Audio Reverb Zone
Further Development :

1. Another Version: “Autumn Whisper”
I wanna make another version that reflects the environment in rainforest. Then the project will be a collection of two versions of the nature environment: Rainforest and Coniferous Forest. Based on their features, I assign two seasons to each of them: Summer & Autumn.​​​​​​​
The scent of pine and the sound of crickets floated down from the foothill of the appalachians." ​​​​​​​
Sketch for " Autumn Whisper "
2. Spacial Audio Experience as Emergent Storytelling
I get this concept : "Emergent Game" from my game design classes. Emergent games are basically games that have a system to allow different objects interact with each other.
What if the elements in the game can interact with each other? For example, the cricket will stop if the elephants approaches.
I think such expression might be another form of emergent games, that not only create the space, but also build a unique system that allows diverse interactions.
"Rainforest Fever" - Immersive Soundscape Project
Published:

"Rainforest Fever" - Immersive Soundscape Project

Published:

Creative Fields