The Super 3D advanced studio focused on using video game processes and software to create a spatial installation in the lobby of the Biltmore hotel in Providence. Each individual intervention was eventually integrated into the group digital model, then exported into a gaming production software.
Based on recreating the qualities of the elevator shaft in the Biltmore hotel, my project aims to play with the qualities of Space in relation to Time. Allowing the viewer to embark in an exciting journey, it questions the idea of perception and illusion, mentally and visually transporting the audience into a virtual space, a parallel dimension.
The final design is a proposal supposed to replace the outdated existing elevator, while keeping it’s qualities. A small model, inspired by everyone’s individual response to the site was exhibited in the Biltmore during the summer of 2012.