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HEX - when death meets superstition

Concept:

What if we could push away death? What would the real impact be? What problems would this create in our minds? 
We developed this concept into a speculative design experience both physical and digital that shows the extreme planning about the theme of death and the rituals surrounding it. In particular, how superstition contributes to the way people experience end-of-life rituals in order to emphasize how important these performances are to make us forget the fear and the uncertainty of life and to remove the taboo around death and dying. HEX is an Alternate reality game that challenges people to approach superstition as salvation from death anxieties with the purpose of make users realize how this mental scheme isn’t that far from modern reality. As a matter of fact, this social experiment wants to highlight how superstition is still considered to be efficient against death for many people all around the world. A real nonsense that make us feel better giving us the illusion to control our lives.

Project curated by

Aurora Saita
Daniele Dell'Orto
Martina Melillo
Octavian Husoschi
Viola Moliterni

Politecnico di Milano | Scuola del Design
Design della Comunicazione
Laboratorio di Sintesi Finale
A.A. 2019/20, C1
HEX - when death meets superstition
Published:

Owner

HEX - when death meets superstition

Published: